Uses of Class
org.proteinshader.graphics.Shape

Packages that use Shape
org.proteinshader.graphics Holds the drawing classes: Ribbon, Tube, FrenetFrames, Sphere, and Cylinder. 
 

Uses of Shape in org.proteinshader.graphics
 

Subclasses of Shape in org.proteinshader.graphics
 class Cylinder
          Knows how to draw a simple cylinder useful for representing the bonds between atoms.
 class ExtrudedShape
          Contains common methods needed by classes that draw segments of a three-dimensional tube by sweeping a waist polygon along a spline.
 class FrenetFrames
          Provides a visual representation of the LocalFrame objects of a Segment by drawing an x-axis, a y-axis, and z-axis.
 class Ribbon
          Draws a segment of a three-dimensional ribbon by using a rectangular-shaped waist polygon.
 class Sphere
          Knows how to draw a sphere with texture coordinates, a surface normal, and a tangent vector for each vertex.
 class Tube
          Draws a segment of a three-dimensional tube by using a waist polygon that approximates a circle as the number of vertices in the waist polygon becomes large.
 



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