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java.lang.Objectorg.proteinshader.math.Point3d
public class Point3d
This class is used to create a point with 3 elements of type double.
The Point3f class is nearly identical, except that it happens to use
floats rather than doubles.
The x, y, and z attributes have been made public because this class
is primarily only a data structure (although there are a few methods
for doing basic point operations).
| Field Summary | |
|---|---|
static String |
DECIMAL_FORMAT
As a convienence for debugging, the toString() method will return a representation of a point in the general form "(x, y, z)", where the number of decimal places for each value will be determined this decimal format String, which is "0.000". |
double |
x
The public x-coordinate of this three element point. |
double |
y
The public y-coordinate of this three element point. |
double |
z
The public z-coordinate of this three element point. |
| Constructor Summary | |
|---|---|
Point3d()
Constructs a Point3d at the origin. |
|
Point3d(double x,
double y,
double z)
Constructs a point with the requested xyz-coordinates. |
|
| Method Summary | |
|---|---|
Point3d |
add(Vec3d vec)
Returns the point created by adding the vector given as an argument to the point that is the calling object. |
void |
addToMe(Vec3d vec)
Tranlates the calling Point3d by adding the vector xyz-coordinates to it. |
Point3d |
clone()
Returns a clone of this point. |
Vec3d |
minus(Point3d point)
Returns the direction vector obtained by subtracting the point given as an argument from the calling point. |
void |
setXYZ(double x,
double y,
double z)
Sets the xyz-values of the point. |
String |
toString()
As a convenience for debugging, the toString() method returns the xyz-coordinates of the point in the form "(x, y, z)". |
| Methods inherited from class java.lang.Object |
|---|
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final String DECIMAL_FORMAT
public double x
public double y
public double z
| Constructor Detail |
|---|
public Point3d()
public Point3d(double x,
double y,
double z)
x - the x-coordinate.y - the y-coordinate.z - the z-coordinate.| Method Detail |
|---|
public Point3d add(Vec3d vec)
vec - rgw vector to translate the point by.
public void addToMe(Vec3d vec)
vec - the vector to translate the point by.public Point3d clone()
clone in class Objectpublic Vec3d minus(Point3d point)
point - The point to subtract from the calling point.
public void setXYZ(double x,
double y,
double z)
x - the x-coordinate.y - the y-coordinate.z - the z-coordinate.public String toString()
toString in class Object
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