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java.lang.Objectorg.proteinshader.graphics.shader.ShaderProgramFactory
public class ShaderProgramFactory
Knows how to compile and link an OpenGL Shading Language vertex shader and fragment shader to get an OpenGL "program" object.
| Field Summary | |
|---|---|
static String |
SHADER_DIRECTORY
Specifies the directory the OpenGL Shading Language vertex and fragment shaders are kept in. |
| Constructor Summary | |
|---|---|
ShaderProgramFactory()
Constructs a ShaderProgramFactory. |
|
| Method Summary | |
|---|---|
ShaderProgram |
compile(GL gl,
ShaderEnum pair)
Reads a pair of vertex and fragment shader files and then compiles and links them. |
List<ShaderProgram> |
compileAllShaders(GL gl)
Compiles all shaders pairs defined by the ShaderEnum. |
ShaderProgram |
createShaderProgram(GL gl,
File vertFile,
File fragFile,
ShaderEnum pair)
Reads source code files for a vertex shader and a fragment shader and creates an OpenGL shader program object. |
ShaderProgram |
createShaderProgram(GL gl,
String vertFilename,
String fragFilename,
ShaderEnum pair)
Reads source code files for a vertex shader and a fragment shader and creates an OpenGL shader program object. |
void |
deleteShaderProgram(GL gl,
ShaderProgram program)
Calls delete on each OpenGL shader and program object name held by the ShaderProgram given as an argument. |
List<ShaderException> |
getErrors()
Returns a list with all ShaderExceptions that occurred during the last call to compileAllShaders(). |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final String SHADER_DIRECTORY
| Constructor Detail |
|---|
public ShaderProgramFactory()
| Method Detail |
|---|
public List<ShaderProgram> compileAllShaders(GL gl)
gl - the current GL object.
public List<ShaderException> getErrors()
public ShaderProgram compile(GL gl,
ShaderEnum pair)
throws ShaderException
gl - the current GL object.pair - a ShaderEnum with the names of the vertex and fragment files.
ShaderException - if the shader program object cannot be obtained.
public ShaderProgram createShaderProgram(GL gl,
String vertFilename,
String fragFilename,
ShaderEnum pair)
throws ShaderException
gl - the current GL object.vertFilename - the file with the vertex shader code.fragFilename - the file with the fragment shader code.pair - a ShaderEnum with the names of the vertex and fragment files.
ShaderException - if the shader program object cannot be
obtained.
public ShaderProgram createShaderProgram(GL gl,
File vertFile,
File fragFile,
ShaderEnum pair)
throws ShaderException
gl - the current GL object.vertFile - the file with the vertex shader code.fragFile - the file with the fragment shader code.pair - a ShaderEnum with the names of the vertex and fragment files.
ShaderException - if the shader program object cannot be
obtained.
public void deleteShaderProgram(GL gl,
ShaderProgram program)
gl - the current GL object.program - the Java ShaderProgram object holding the OpenGL
references.
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