Package org.proteinshader.graphics.shader

Holds the classes needed for compiling and managing the vertex and fragment shaders used for texture mapping and custom lighting calculations.

See:
          Description

Class Summary
ShaderManager Knows how to use a ShaderProgramFactory to compile OpenGL shader programs and has methods to enable shaders.
ShaderProgram Stores information on an OpenGL Shading Language "program" object.
ShaderProgramFactory Knows how to compile and link an OpenGL Shading Language vertex shader and fragment shader to get an OpenGL "program" object.
 

Package org.proteinshader.graphics.shader Description

Holds the classes needed for compiling and managing the vertex and fragment shaders used for texture mapping and custom lighting calculations.

Related Documentation

For help and tutorial pages, please see:

Version:
Beta 0.9.4 (December 30, 2008)
Author:
Joseph R. Weber


Copyright © 2007-2008