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See:
Description
| Class Summary | |
|---|---|
| ShaderManager | Knows how to use a ShaderProgramFactory to compile OpenGL shader programs and has methods to enable shaders. |
| ShaderProgram | Stores information on an OpenGL Shading Language "program" object. |
| ShaderProgramFactory | Knows how to compile and link an OpenGL Shading Language vertex shader and fragment shader to get an OpenGL "program" object. |
Holds the classes needed for compiling and managing the vertex and fragment
shaders used for texture mapping and custom lighting calculations.
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