Package org.proteinshader.graphics.textures

Holds the classes needed for creating and managing OpenGL texture objects.

See:
          Description

Interface Summary
ConfigReader Reads a configuration file to obtain a list of menu names and matching filenames for textures.
 

Class Summary
EqualSignConfigReader Reads a configuration file to obtain a list of menu names and matching filenames for textures.
NamePair Stores a menu name and a file name for a texture.
Texture Stores information on an OpenGL texture object.
TextureFactory Reads texture files and creates OpenGL texture objects that can be used for real-time halftoning.
TextureManager Uses a TextureFactory object to read textures from files and then stores Java Texture objects that have references to OpenGL texture objects and menu names that can be used for selecting the textures.
 

Package org.proteinshader.graphics.textures Description

Holds the classes needed for creating and managing OpenGL texture objects.

Related Documentation

For help and tutorial pages, please see:

Version:
Beta 0.9.4 (December 30, 2008)
Author:
Joseph R. Weber


Copyright © 2007-2008