Uses of Package
org.proteinshader.graphics.textures

Packages that use org.proteinshader.graphics.textures
org.proteinshader.graphics.adapter Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. 
org.proteinshader.graphics.textures Holds the classes needed for creating and managing OpenGL texture objects. 
org.proteinshader.gui Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. 
 

Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.adapter
Texture
          Stores information on an OpenGL texture object.
 

Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.textures
ConfigReader
          Reads a configuration file to obtain a list of menu names and matching filenames for textures.
NamePair
          Stores a menu name and a file name for a texture.
Texture
          Stores information on an OpenGL texture object.
 

Classes in org.proteinshader.graphics.textures used by org.proteinshader.gui
Texture
          Stores information on an OpenGL texture object.
 



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