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Packages that use org.proteinshader.graphics.textures | |
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org.proteinshader.graphics.adapter | Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. |
org.proteinshader.graphics.textures | Holds the classes needed for creating and managing OpenGL texture objects. |
org.proteinshader.gui | Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. |
Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.adapter | |
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Texture
Stores information on an OpenGL texture object. |
Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.textures | |
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ConfigReader
Reads a configuration file to obtain a list of menu names and matching filenames for textures. |
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NamePair
Stores a menu name and a file name for a texture. |
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Texture
Stores information on an OpenGL texture object. |
Classes in org.proteinshader.graphics.textures used by org.proteinshader.gui | |
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Texture
Stores information on an OpenGL texture object. |
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