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| Packages that use org.proteinshader.graphics.textures | |
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| org.proteinshader.graphics.adapter | Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. | 
| org.proteinshader.graphics.textures | Holds the classes needed for creating and managing OpenGL texture objects. | 
| org.proteinshader.gui | Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. | 
| Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.adapter | |
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| Texture
 Stores information on an OpenGL texture object.  | 
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| Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.textures | |
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| ConfigReader
 Reads a configuration file to obtain a list of menu names and matching filenames for textures.  | 
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| NamePair
 Stores a menu name and a file name for a texture.  | 
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| Texture
 Stores information on an OpenGL texture object.  | 
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| Classes in org.proteinshader.graphics.textures used by org.proteinshader.gui | |
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| Texture
 Stores information on an OpenGL texture object.  | 
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