|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use org.proteinshader.graphics.textures | |
|---|---|
| org.proteinshader.graphics.adapter | Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. |
| org.proteinshader.graphics.textures | Holds the classes needed for creating and managing OpenGL texture objects. |
| org.proteinshader.gui | Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. |
| Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.adapter | |
|---|---|
| Texture
Stores information on an OpenGL texture object. |
|
| Classes in org.proteinshader.graphics.textures used by org.proteinshader.graphics.textures | |
|---|---|
| ConfigReader
Reads a configuration file to obtain a list of menu names and matching filenames for textures. |
|
| NamePair
Stores a menu name and a file name for a texture. |
|
| Texture
Stores information on an OpenGL texture object. |
|
| Classes in org.proteinshader.graphics.textures used by org.proteinshader.gui | |
|---|---|
| Texture
Stores information on an OpenGL texture object. |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||