Package org.proteinshader.graphics.adapter

Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists.

See:
          Description

Class Summary
StructureToGraphics Knows how to get numbers (such as zyz-coordinates and colors) from a Drawable object (Atom, Bond, or Segment) and plug them into the right graphics class for rendering a Shape (Sphere, Cylinder, or Segment).
 

Package org.proteinshader.graphics.adapter Description

Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists.

Related Documentation

For help and tutorial pages, please see:

Version:
Beta 0.9.4 (December 30, 2008)
Author:
Joseph R. Weber


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