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| Packages that use org.proteinshader.graphics.adapter | |
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| org.proteinshader.gui | Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. |
| org.proteinshader.gui.utils | Holds minor utility classes needed by the Renderer. |
| Classes in org.proteinshader.graphics.adapter used by org.proteinshader.gui | |
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| StructureToGraphics
Knows how to get numbers (such as zyz-coordinates and colors) from a Drawable object (Atom, Bond, or Segment) and plug them into the right graphics class for rendering a Shape (Sphere, Cylinder, or Segment). |
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| Classes in org.proteinshader.graphics.adapter used by org.proteinshader.gui.utils | |
|---|---|
| StructureToGraphics
Knows how to get numbers (such as zyz-coordinates and colors) from a Drawable object (Atom, Bond, or Segment) and plug them into the right graphics class for rendering a Shape (Sphere, Cylinder, or Segment). |
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