Uses of Package
org.proteinshader.graphics.adapter

Packages that use org.proteinshader.graphics.adapter
org.proteinshader.gui Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. 
org.proteinshader.gui.utils Holds minor utility classes needed by the Renderer. 
 

Classes in org.proteinshader.graphics.adapter used by org.proteinshader.gui
StructureToGraphics
          Knows how to get numbers (such as zyz-coordinates and colors) from a Drawable object (Atom, Bond, or Segment) and plug them into the right graphics class for rendering a Shape (Sphere, Cylinder, or Segment).
 

Classes in org.proteinshader.graphics.adapter used by org.proteinshader.gui.utils
StructureToGraphics
          Knows how to get numbers (such as zyz-coordinates and colors) from a Drawable object (Atom, Bond, or Segment) and plug them into the right graphics class for rendering a Shape (Sphere, Cylinder, or Segment).
 



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