Package org.proteinshader.graphics.displaylists

Holds the classes needed to manage OpenGL display lists, which are used to cache reusable geometry for spheres, cylinders, ribbon segments, and tube segments.

See:
          Description

Class Summary
CylinderListInfo Stores information on an OpenGL display list for a cylinder.
CylinderReferences Stores information on multiple OpenGL display lists that can be used for rendering cylinders with different degrees of detail.
GeometricListInfo The concrete subclasses of this abstract class are used to store information on an OpenGL display list that hold the commands to draw a geometric object.
SegmentListInfo Stores information on an OpenGL display list for a Segment.
SegmentReferences Stores information on multiple OpenGL display lists that can be used for rendering Segments with different degrees of detail (this first version only holds one OpenGL display list for each Segment, but a future version will likely hold multiple OpenGL display lists for each Segment (with varying tiling number) so that the level of detail to be used can be calculated based on camera distance).
SphereListInfo Stores information on an OpenGL display list for a sphere.
SphereReferences Stores information on multiple OpenGL display lists that can be used for rendering spheres with different degrees of detail.
 

Package org.proteinshader.graphics.displaylists Description

Holds the classes needed to manage OpenGL display lists, which are used to cache reusable geometry for spheres, cylinders, ribbon segments, and tube segments.

Related Documentation

For help and tutorial pages, please see:

Version:
Beta 0.9.4 (December 30, 2008)
Author:
Joseph R. Weber


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