Uses of Class
org.proteinshader.graphics.textures.Texture

Packages that use Texture
org.proteinshader.graphics.adapter Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. 
org.proteinshader.graphics.textures Holds the classes needed for creating and managing OpenGL texture objects. 
org.proteinshader.gui Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. 
 

Uses of Texture in org.proteinshader.graphics.adapter
 

Methods in org.proteinshader.graphics.adapter that return types with arguments of type Texture
 Vector<Texture> StructureToGraphics.getBendTextures()
          Returns the bend Texture objects that were created with the loadTextures() method and are intended for use with halftoning.
 Vector<Texture> StructureToGraphics.getHalftoningTextures()
          Returns the Texture objects that were created with the loadTextures() method and are intended for use with halftoning.
 Vector<Texture> StructureToGraphics.getPatternsTextures()
          Returns the Texture objects that were created with the loadTextures() method and are intended for use as patterns to apply to tubes and ribbons drawn in color (rather than halftoning).
 

Uses of Texture in org.proteinshader.graphics.textures
 

Methods in org.proteinshader.graphics.textures that return types with arguments of type Texture
 Vector<Texture> TextureFactory.createBendTextures(GL gl)
          Creates Texture objects based on files named in BEND_CONFIG.
 Vector<Texture> TextureFactory.createHalftoningTextures(GL gl)
          Creates Texture objects based on files named in HALFTONING_CONFIG.
 Vector<Texture> TextureFactory.createPatternsTextures(GL gl)
          Creates Texture objects based on files named in PATTERNS_CONFIG.
 Vector<Texture> TextureFactory.createTextures(GL gl, String directory, String configName)
          Creates Texture objects based on files named in the CONFIG_FILE.
 Vector<Texture> TextureManager.getBendTextures()
          Returns a list of Java Texture objects with information on OpenGL texture objects that are currently stored on the graphics card.
 Vector<Texture> TextureManager.getHalftoningTextures()
          Returns a list of Java Texture objects with information on OpenGL texture objects that are currently stored on the graphics card.
 Vector<Texture> TextureManager.getPatternsTextures()
          Returns a list of Java Texture objects with information on OpenGL texture objects that are currently stored on the graphics card.
 

Methods in org.proteinshader.graphics.textures with parameters of type Texture
 int Texture.compareTo(Texture other)
          Compares this Texture object to the Texture object given as an argument by making a lexicographic comparison of their menu names.
 

Uses of Texture in org.proteinshader.gui
 

Methods in org.proteinshader.gui that return types with arguments of type Texture
 Vector<Texture> MediatorImpl.getBendTextures()
          Returns the list of Textures intended for highlighting segment bend regions when halftoning is being used.
 Vector<Texture> Mediator.getBendTextures()
          Returns the list of Textures intended for highlighting segment bend regions when halftoning is being used.
 Vector<Texture> MediatorImpl.getHalftoningTextures()
          Returns the list of Texture objects intended for halftoning.
 Vector<Texture> Mediator.getHalftoningTextures()
          Returns the list of Texture objects intended for halftoning.
 Vector<Texture> MediatorImpl.getPatternsTextures()
          Returns the list of Texture objects intended for placing patterns on colored surfaces (rather than textures for halftoning).
 Vector<Texture> Mediator.getPatternsTextures()
          Returns the list of Texture objects intended for placing patterns on colored surfaces (rather than textures for halftoning).
 



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