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Packages that use Texture | |
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org.proteinshader.graphics.adapter | Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. |
org.proteinshader.graphics.textures | Holds the classes needed for creating and managing OpenGL texture objects. |
org.proteinshader.gui | Holds all of the Swing GUI components and their associated listeners, including class Renderer, which is registered as a listener for the GLCanvas object that is used a drawing surface. |
Uses of Texture in org.proteinshader.graphics.adapter |
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Methods in org.proteinshader.graphics.adapter that return types with arguments of type Texture | |
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Vector<Texture> |
StructureToGraphics.getBendTextures()
Returns the bend Texture objects that were created with the loadTextures() method and are intended for use with halftoning. |
Vector<Texture> |
StructureToGraphics.getHalftoningTextures()
Returns the Texture objects that were created with the loadTextures() method and are intended for use with halftoning. |
Vector<Texture> |
StructureToGraphics.getPatternsTextures()
Returns the Texture objects that were created with the loadTextures() method and are intended for use as patterns to apply to tubes and ribbons drawn in color (rather than halftoning). |
Uses of Texture in org.proteinshader.graphics.textures |
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Methods in org.proteinshader.graphics.textures that return types with arguments of type Texture | |
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Vector<Texture> |
TextureFactory.createBendTextures(GL gl)
Creates Texture objects based on files named in BEND_CONFIG. |
Vector<Texture> |
TextureFactory.createHalftoningTextures(GL gl)
Creates Texture objects based on files named in HALFTONING_CONFIG. |
Vector<Texture> |
TextureFactory.createPatternsTextures(GL gl)
Creates Texture objects based on files named in PATTERNS_CONFIG. |
Vector<Texture> |
TextureFactory.createTextures(GL gl,
String directory,
String configName)
Creates Texture objects based on files named in the CONFIG_FILE. |
Vector<Texture> |
TextureManager.getBendTextures()
Returns a list of Java Texture objects with information on OpenGL texture objects that are currently stored on the graphics card. |
Vector<Texture> |
TextureManager.getHalftoningTextures()
Returns a list of Java Texture objects with information on OpenGL texture objects that are currently stored on the graphics card. |
Vector<Texture> |
TextureManager.getPatternsTextures()
Returns a list of Java Texture objects with information on OpenGL texture objects that are currently stored on the graphics card. |
Methods in org.proteinshader.graphics.textures with parameters of type Texture | |
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int |
Texture.compareTo(Texture other)
Compares this Texture object to the Texture object given as an argument by making a lexicographic comparison of their menu names. |
Uses of Texture in org.proteinshader.gui |
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Methods in org.proteinshader.gui that return types with arguments of type Texture | |
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Vector<Texture> |
MediatorImpl.getBendTextures()
Returns the list of Textures intended for highlighting segment bend regions when halftoning is being used. |
Vector<Texture> |
Mediator.getBendTextures()
Returns the list of Textures intended for highlighting segment bend regions when halftoning is being used. |
Vector<Texture> |
MediatorImpl.getHalftoningTextures()
Returns the list of Texture objects intended for halftoning. |
Vector<Texture> |
Mediator.getHalftoningTextures()
Returns the list of Texture objects intended for halftoning. |
Vector<Texture> |
MediatorImpl.getPatternsTextures()
Returns the list of Texture objects intended for placing patterns on colored surfaces (rather than textures for halftoning). |
Vector<Texture> |
Mediator.getPatternsTextures()
Returns the list of Texture objects intended for placing patterns on colored surfaces (rather than textures for halftoning). |
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