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Packages that use org.proteinshader.graphics.shader | |
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org.proteinshader.graphics | Holds the drawing classes: Ribbon, Tube, FrenetFrames, Sphere, and Cylinder. |
org.proteinshader.graphics.displaylists | Holds the classes needed to manage OpenGL display lists, which are used to cache reusable geometry for spheres, cylinders, ribbon segments, and tube segments. |
org.proteinshader.graphics.shader | Holds the classes needed for compiling and managing the vertex and fragment shaders used for texture mapping and custom lighting calculations. |
Classes in org.proteinshader.graphics.shader used by org.proteinshader.graphics | |
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ShaderManager
Knows how to use a ShaderProgramFactory to compile OpenGL shader programs and has methods to enable shaders. |
Classes in org.proteinshader.graphics.shader used by org.proteinshader.graphics.displaylists | |
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ShaderManager
Knows how to use a ShaderProgramFactory to compile OpenGL shader programs and has methods to enable shaders. |
Classes in org.proteinshader.graphics.shader used by org.proteinshader.graphics.shader | |
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ShaderProgram
Stores information on an OpenGL Shading Language "program" object. |
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