Uses of Package
org.proteinshader.graphics.shader

Packages that use org.proteinshader.graphics.shader
org.proteinshader.graphics Holds the drawing classes: Ribbon, Tube, FrenetFrames, Sphere, and Cylinder. 
org.proteinshader.graphics.displaylists Holds the classes needed to manage OpenGL display lists, which are used to cache reusable geometry for spheres, cylinders, ribbon segments, and tube segments. 
org.proteinshader.graphics.shader Holds the classes needed for compiling and managing the vertex and fragment shaders used for texture mapping and custom lighting calculations. 
 

Classes in org.proteinshader.graphics.shader used by org.proteinshader.graphics
ShaderManager
          Knows how to use a ShaderProgramFactory to compile OpenGL shader programs and has methods to enable shaders.
 

Classes in org.proteinshader.graphics.shader used by org.proteinshader.graphics.displaylists
ShaderManager
          Knows how to use a ShaderProgramFactory to compile OpenGL shader programs and has methods to enable shaders.
 

Classes in org.proteinshader.graphics.shader used by org.proteinshader.graphics.shader
ShaderProgram
          Stores information on an OpenGL Shading Language "program" object.
 



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