Uses of Class
org.proteinshader.graphics.shader.ShaderManager

Packages that use ShaderManager
org.proteinshader.graphics Holds the drawing classes: Ribbon, Tube, FrenetFrames, Sphere, and Cylinder. 
org.proteinshader.graphics.displaylists Holds the classes needed to manage OpenGL display lists, which are used to cache reusable geometry for spheres, cylinders, ribbon segments, and tube segments. 
 

Uses of ShaderManager in org.proteinshader.graphics
 

Methods in org.proteinshader.graphics with parameters of type ShaderManager
 void FrenetFrames.setShaders(ShaderManager shaders)
          The ShaderManager is only needed because of an apparent bug on some Mac OS X machines where material color can only be set once after a custom shader is set, so to draw Frenet frames with more than one color, the shaders must be reset each time.
 

Constructors in org.proteinshader.graphics with parameters of type ShaderManager
Silhouette(ShaderManager shaders)
          Constructs a Silhouette object.
 

Uses of ShaderManager in org.proteinshader.graphics.displaylists
 

Methods in org.proteinshader.graphics.displaylists with parameters of type ShaderManager
 void SegmentReferences.setFrenetFramesShaders(ShaderManager shaders)
          Makes the ShaderManager object available for use in the FrenetFrames object.
 



Copyright © 2007-2008