Package org.proteinshader.graphics.utils

Holds a testing utility, class SegmentRenderer, which can be used for drawing ribbon and tube segments on-the-fly, rather than using cached geometry in the form of OpenGL display lists.

See:
          Description

Class Summary
SegmentRenderer This class is intended only as a testing utility: it allows tube or ribbons segments to be drawn on-the-fly, rather than from OpenGL display lists, soley for the purpose of measure the performance advantage of caching geometry in OpenGL display lists.
 

Package org.proteinshader.graphics.utils Description

Holds a testing utility, class SegmentRenderer, which can be used for drawing ribbon and tube segments on-the-fly, rather than using cached geometry in the form of OpenGL display lists.

Related Documentation

For help and tutorial pages, please see:

Version:
Beta 0.9.4 (December 30, 2008)
Author:
Joseph R. Weber


Copyright © 2007-2008