Uses of Class
org.proteinshader.math.Hermite

Packages that use Hermite
org.proteinshader.math The key classes in this package are Hermite and Quaternion, which are needed for generating the ribbons and tubes that are used to represent the backbone of a protein in a cartoon-type display. 
org.proteinshader.structure Holds the classes that store information from a Protein Data Bank file: Structure, Model, Chain, AminoAcid, Heterogen, Water, Atom, Bond, Helix, BetaStrand, Loop, etc
 

Uses of Hermite in org.proteinshader.math
 

Methods in org.proteinshader.math that return Hermite
 Hermite Hermite.clone()
          Creates a clone of the calling Hermite object and returns it.
 

Methods in org.proteinshader.math with parameters of type Hermite
static void HermiteDemo.printCurve(Hermite hermite)
          Uses the Hermite object to obtain and print interpolated points from parameter t = 0.0 to t = 1.0.
 

Uses of Hermite in org.proteinshader.structure
 

Methods in org.proteinshader.structure that return Hermite
 Hermite Segment.getHermite1()
          Creates a clone of the hermite1 object and returns it.
 Hermite Segment.getHermite2()
          Creates a clone of the hermite2 object and returns it.
 

Constructors in org.proteinshader.structure with parameters of type Hermite
Segment(AminoAcid aminoAcid, Hermite hermite1, Hermite hermite2, Quaternion startRotation, Quaternion middleRotation, Quaternion endRotation, boolean alwaysCapStart, boolean alwaysCapEnd)
          Creates a Segment.
 



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