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| Packages that use Hermite | |
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| org.proteinshader.math | The key classes in this package are Hermite and Quaternion, which are needed for generating the ribbons and tubes that are used to represent the backbone of a protein in a cartoon-type display. |
| org.proteinshader.structure | Holds the classes that store information from a Protein Data Bank file: Structure, Model, Chain, AminoAcid, Heterogen, Water, Atom, Bond, Helix, BetaStrand, Loop, etc. |
| Uses of Hermite in org.proteinshader.math |
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| Methods in org.proteinshader.math that return Hermite | |
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Hermite |
Hermite.clone()
Creates a clone of the calling Hermite object and returns it. |
| Methods in org.proteinshader.math with parameters of type Hermite | |
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static void |
HermiteDemo.printCurve(Hermite hermite)
Uses the Hermite object to obtain and print interpolated points from parameter t = 0.0 to t = 1.0. |
| Uses of Hermite in org.proteinshader.structure |
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| Methods in org.proteinshader.structure that return Hermite | |
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Hermite |
Segment.getHermite1()
Creates a clone of the hermite1 object and returns it. |
Hermite |
Segment.getHermite2()
Creates a clone of the hermite2 object and returns it. |
| Constructors in org.proteinshader.structure with parameters of type Hermite | |
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Segment(AminoAcid aminoAcid,
Hermite hermite1,
Hermite hermite2,
Quaternion startRotation,
Quaternion middleRotation,
Quaternion endRotation,
boolean alwaysCapStart,
boolean alwaysCapEnd)
Creates a Segment. |
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