Uses of Class
org.proteinshader.graphics.Sphere

Packages that use Sphere
org.proteinshader.graphics.displaylists Holds the classes needed to manage OpenGL display lists, which are used to cache reusable geometry for spheres, cylinders, ribbon segments, and tube segments. 
 

Uses of Sphere in org.proteinshader.graphics.displaylists
 

Methods in org.proteinshader.graphics.displaylists with parameters of type Sphere
 void SphereReferences.cacheDefaultSpheres(GL gl, Sphere sphere)
          Caches a collection of spheres using OpenGL display lists.
 void SphereReferences.cacheSphereDisplayList(GL gl, Sphere sphere, SphereListInfo info)
          Caches a new OpenGL display list for a SPACE_FILLING sphere or a BALLS_AND_STICKS sphere with the requested tiling (number of slices and stacks).
 



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