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Packages that use ShaderEnum | |
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org.proteinshader.graphics.enums | Holds the enums needed by org.proteinshader.graphics and its subpackages. |
org.proteinshader.graphics.shader | Holds the classes needed for compiling and managing the vertex and fragment shaders used for texture mapping and custom lighting calculations. |
Uses of ShaderEnum in org.proteinshader.graphics.enums |
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Methods in org.proteinshader.graphics.enums that return ShaderEnum | |
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static ShaderEnum |
ShaderEnum.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static ShaderEnum[] |
ShaderEnum.values()
Returns an array containing the constants of this enum type, in the order they're declared. |
Uses of ShaderEnum in org.proteinshader.graphics.shader |
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Methods in org.proteinshader.graphics.shader that return ShaderEnum | |
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ShaderEnum |
ShaderProgram.getPair()
Returns the type of shader pair (vertex and fragment pair). |
Methods in org.proteinshader.graphics.shader with parameters of type ShaderEnum | |
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ShaderProgram |
ShaderProgramFactory.compile(GL gl,
ShaderEnum pair)
Reads a pair of vertex and fragment shader files and then compiles and links them. |
ShaderProgram |
ShaderProgramFactory.createShaderProgram(GL gl,
File vertFile,
File fragFile,
ShaderEnum pair)
Reads source code files for a vertex shader and a fragment shader and creates an OpenGL shader program object. |
ShaderProgram |
ShaderProgramFactory.createShaderProgram(GL gl,
String vertFilename,
String fragFilename,
ShaderEnum pair)
Reads source code files for a vertex shader and a fragment shader and creates an OpenGL shader program object. |
void |
ShaderProgram.setPair(ShaderEnum pair)
Sets the type of shader pair (vertex and fragment pair). |
Constructors in org.proteinshader.graphics.shader with parameters of type ShaderEnum | |
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ShaderProgram(File vertFile,
File fragFile,
ShaderEnum pair)
Constructs a ShaderProgram object to store info on an OpenGL Shading Language "program" object. |
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