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| Packages that use ShaderEnum | |
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| org.proteinshader.graphics.enums | Holds the enums needed by org.proteinshader.graphics and its subpackages. | 
| org.proteinshader.graphics.shader | Holds the classes needed for compiling and managing the vertex and fragment shaders used for texture mapping and custom lighting calculations. | 
| Uses of ShaderEnum in org.proteinshader.graphics.enums | 
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| Methods in org.proteinshader.graphics.enums that return ShaderEnum | |
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| static ShaderEnum | ShaderEnum.valueOf(String name)Returns the enum constant of this type with the specified name. | 
| static ShaderEnum[] | ShaderEnum.values()Returns an array containing the constants of this enum type, in the order they're declared. | 
| Uses of ShaderEnum in org.proteinshader.graphics.shader | 
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| Methods in org.proteinshader.graphics.shader that return ShaderEnum | |
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|  ShaderEnum | ShaderProgram.getPair()Returns the type of shader pair (vertex and fragment pair). | 
| Methods in org.proteinshader.graphics.shader with parameters of type ShaderEnum | |
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|  ShaderProgram | ShaderProgramFactory.compile(GL gl,
        ShaderEnum pair)Reads a pair of vertex and fragment shader files and then compiles and links them. | 
|  ShaderProgram | ShaderProgramFactory.createShaderProgram(GL gl,
                    File vertFile,
                    File fragFile,
                    ShaderEnum pair)Reads source code files for a vertex shader and a fragment shader and creates an OpenGL shader program object. | 
|  ShaderProgram | ShaderProgramFactory.createShaderProgram(GL gl,
                    String vertFilename,
                    String fragFilename,
                    ShaderEnum pair)Reads source code files for a vertex shader and a fragment shader and creates an OpenGL shader program object. | 
|  void | ShaderProgram.setPair(ShaderEnum pair)Sets the type of shader pair (vertex and fragment pair). | 
| Constructors in org.proteinshader.graphics.shader with parameters of type ShaderEnum | |
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| ShaderProgram(File vertFile,
              File fragFile,
              ShaderEnum pair)Constructs a ShaderProgram object to store info on an OpenGL Shading Language "program" object. | |
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