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Packages that use TextureException | |
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org.proteinshader.graphics.adapter | Holds the StructureToGraphics class, which is used to manage the use of the drawing classes and OpenGL display lists. |
org.proteinshader.graphics.textures | Holds the classes needed for creating and managing OpenGL texture objects. |
Uses of TextureException in org.proteinshader.graphics.adapter |
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Methods in org.proteinshader.graphics.adapter that throw TextureException | |
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void |
StructureToGraphics.loadTextures(GL gl)
Loads the default texture objects needed for text labels and real-time halftoning. |
Uses of TextureException in org.proteinshader.graphics.textures |
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Methods in org.proteinshader.graphics.textures that return types with arguments of type TextureException | |
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List<TextureException> |
TextureFactory.getErrors()
Returns a list with any exceptions that occurred the last time that createTextures() was called. |
Methods in org.proteinshader.graphics.textures that throw TextureException | |
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List<NamePair> |
ConfigReader.readConfigFile(File file)
Reads a configuration file to obtain a list of menu names with a matching filename for each menu name. |
List<NamePair> |
EqualSignConfigReader.readConfigFile(File file)
Reads a configuration file to obtain a list of menu names with a matching filename for each menu name. |
List<NamePair> |
ConfigReader.readConfigFile(String filename)
Reads a configuration file to obtain a list of menu names with a matching filename for each menu name. |
List<NamePair> |
EqualSignConfigReader.readConfigFile(String filename)
Reads a configuration file to obtain a list of menu names with a matching filename for each menu name. |
void |
TextureManager.readTextureFiles(GL gl)
Calls on the TextureFactory to read the texture files specified in the texture config file. |
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